For too long I have had little to no argument against this despite it's obvious pointlessness. The answer I found was in computer games.
So many people make and play computer games that I think this is easy to see. Think back to the nintendo 64 or more specifically, Super Mario 64. Back in the day, these graphics were the pinnacle of awesome. Beautiful, and oh, so realistic. Then, half life comes out and we say how blocky Super Mario 64 really was. Half life was the new graphic god. Until the source engine with half life 2 came out. This was the new flawlessly gorgeous graphic system. But it's likely to be outdone by 'unlimited detail' and the voxel system. (Voxels are 3d objects make of points as opposed to 2D square or triangular plates.) And even then as screens get more pixels, the little points you look at, the detail will increase, each time being the perfect representation of real life and putting out the last to hold such a place.
The thing is, perfection is akin to the best thing with no comparison that has an advantage. Our eyes can't see anything more than what is there. A more beautiful universe may well be possible but as we can not see it, our simple human minds put ours in prime position.
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